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Sci-fi and Fantasy Movies and Series Reviews, Part 40

The Super Mario Bros. Movie (2023) Two brothers, fledgling plumbers from Brooklyn, are transported to a world where a giant fire-breathing turtle aims to take over the neighboring kingdoms. This could’ve been really bad—worse than the universally-hated 1993 abomination—but thankfully all those involved with writing this did what was expected of them. Some awkward dialog Sci-fi and Fantasy Movies and Series Reviews, Part 40

How to Create Good Video Game Subtitle UX

While watching RazörFist’s stream of the new Halo Infinite game, I realized how not-great the subtitle UX (user experience) was. It ranged from serviceable but awkward, to slightly confusing, to unreadable. Good video game dialogue and subtitle UX should (in rough descending order of severity): Have good color contrast, size, and line length The subtitles How to Create Good Video Game Subtitle UX

Imagery in Halo: Reach

Here’s a neat bit of imagery I noticed at the end of the Halo: Reach game. Some backstory (and spoilers, obviously): your player-character arrives on the scene in the beginning of Reach, on the planet Reach, as the replacement for the Spartan’s recently-KIA sixth member. Hence, your player’s name is Noble Six. The end of Imagery in Halo: Reach