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How to Create Good Video Game Subtitle UX

While watching RazörFist’s stream of the new Halo Infinite game, I realized how not-great the subtitle UX (user experience) was. It ranged from serviceable but awkward, to slightly confusing, to unreadable. Good video game dialogue and subtitle UX should (in rough descending order of severity): Have good color contrast, size, and line length The subtitles How to Create Good Video Game Subtitle UX